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Classic Modifier Menu | (Blender 4.0+)

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Classic Modifier Menu | (Blender 4.0+)

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13 ratings

Description

A Blender add-on that restores the pre-4.0 layout of the Add Modifier menu to versions 4.0 and up. This add-on aims to keep the look of the older menu, but still make use of the new features implemented in 4.0. (such as search in menus)

Supported Versions: Blender 4.0-4.3


Installation

Download the .zip file from the release page and install via Edit > Preferences > Add-ons > Install. Blender should automatically recognize the file as an add-on.


Usage

Upon installation, the add-on should replace the native 'Add Modifier' menu with a version of it that keeps the old layout prior to 4.0. A separate 'Add Assets' menu is also added to replicate the new menu's ability to add modifier assets.

By default, buttons for an 'Add Modifier' and an 'Add Assets' menu will be displayed in the modifier panel. Options for configuring layout and display are available in the add-on's User Preferences.

Alternatively, the 'Add Modifier' menu can also be accessed via hotkey (default: Shift + A). Keymaps for both menus are also configurable via User Preferences.


Configuration and Preferences

Under Edit > Preferences > Add-ons > Classic Modifier Menu, various settings are available for customization of the add-on's functionality. For settings with multiple options, ones marked with an underline would be the default option.

Display Settings

Show Assets Menu - Toggles whether the 'Add Assets' menu gets displayed or not.
- Default: True
Arrangement - Specifies how the menus will be arranged in the Modifier Panel.
- Options: (Horizontal, Vertical)
Display As - Specifies how the menus will be displayed in the Modifier Panel.
- Options: (Dropdowns, Buttons)
Input Mode - Specifies how menus process user input while they are open.
- Options: (Type to Search, Accelerator Keys)

Modifier Menu Settings

Label - Specifies the label that will be displayed for the Modifier Menu's button/dropdown.
- Default: ("Add Modifier")

Asset Menu Settings

Label - Specifies the label that will be displayed for the Asset Menu's button/dropdown.
- Default: ("Add Asset")
Built-in Categories - Specifies how assets from catalogs that have the same names as the built-in modifier categories (e.g. - 'Edit', 'Generate', 'Deform', and 'Physics') will be displayed.
- Options: (Hide Assets, Show Assets, Append to Modifiers, Show and Append to Modifiers)

Header Settings

Visibility - Specifies how the headers on the top of menus are displayed.
- Options: (Hide Headers, Show Headers, Show Headers w/ Icons)

Keymap List

Displays shortcuts associated with the add-on for easy access and configuration. Behavior is identical to the default keymap editor.


Changelog

v1.2.0

  • Added support for Grease Pencil v3

    • Grease Pencil objects now support the `Geometry Nodes` modifier and can have nodegroup assets be applied to them.
  • Fixed accelerator keys not being preserved after Blender is restarted.
  • Fixed Grease Pencil `Color` subcategory mislabeled as `Physics` .
  • Fixed duplicated `Normals` subcategory for non-mesh objects.

v1.1.2

  • Fixed UI drawing errors involving other add-ons. (i.e. Modifier Tools, etc.).

    NOTE: It is still possible to encounter errors involving UI elements from other addons, especially when repeatedly activating/de-activating multiple addons successively. This is beyond the scope of what this addon can control. Should you ever encounter them, it is recommended that you either execute `System > Reload Scripts` and/or restart Blender.

v1.1.1

  • Miscellaneous bug fixes and patches.

v1.1

  • Various dropdown menus (i.e. Grease Pencil Modifiers, Effects, Object and Bone Constraints) are now overridden to share the same settings as the Modifier menu, for a more consistent UI experience.
  • Added operators to call menus when pressing `Shift + A` while in their corresponding areas in the Properties panel.
  • Added a preference to toggle between using type-to-search or accelerator keys when processing user input for menus.
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