Classic Modifier Menu | (Blender 4.0+)
Description
A Blender add-on that restores the pre-4.0 layout of the Add Modifier menu to versions 4.0 and up. This add-on aims to keep the look of the older menu, but still make use of the new features implemented in 4.0. (such as search in menus)
Supported Versions: Blender 4.0-4.3
Installation
Download the .zip file from the release page and install via Edit > Preferences > Add-ons > Install
. Blender should automatically recognize the file as an add-on.
Usage
Upon installation, the add-on should replace the native 'Add Modifier
' menu with a version of it that keeps the old layout prior to 4.0. A separate 'Add Assets
' menu is also added to replicate the new menu's ability to add modifier assets.
By default, buttons for an 'Add Modifier
' and an 'Add Assets
' menu will be displayed in the modifier panel. Options for configuring layout and display are available in the add-on's User Preferences.
Alternatively, the 'Add Modifier
' menu can also be accessed via hotkey (default: Shift + A). Keymaps for both menus are also configurable via User Preferences.
Configuration and Preferences
Under Edit > Preferences > Add-ons > Classic Modifier Menu
, various settings are available for customization of the add-on's functionality. For settings with multiple options, ones marked with an underline would be the default option.
Display Settings
Show Assets Menu - Toggles whether the 'Add Assets
' menu gets displayed or not.
- Default: True
Arrangement - Specifies how the menus will be arranged in the Modifier Panel.
- Options: (Horizontal, Vertical)
Display As - Specifies how the menus will be displayed in the Modifier Panel.
- Options: (Dropdowns, Buttons)
Input Mode - Specifies how menus process user input while they are open.
- Options: (Type to Search, Accelerator Keys)
Modifier Menu Settings
Label - Specifies the label that will be displayed for the Modifier Menu's button/dropdown.
- Default: ("Add Modifier")
Asset Menu Settings
Label - Specifies the label that will be displayed for the Asset Menu's button/dropdown.
- Default: ("Add Asset")
Built-in Categories - Specifies how assets from catalogs that have the same names as the built-in modifier categories (e.g. - 'Edit', 'Generate', 'Deform', and 'Physics') will be displayed.
- Options: (Hide Assets, Show Assets, Append to Modifiers, Show and Append to Modifiers)
Header Settings
Visibility - Specifies how the headers on the top of menus are displayed.
- Options: (Hide Headers, Show Headers, Show Headers w/ Icons)
Keymap List
Displays shortcuts associated with the add-on for easy access and configuration. Behavior is identical to the default keymap editor.
Changelog
v1.2.0
- Added support for Grease Pencil v3
- Grease Pencil objects now support the `Geometry Nodes` modifier and can have nodegroup assets be applied to them.
- Fixed accelerator keys not being preserved after Blender is restarted.
- Fixed Grease Pencil `Color` subcategory mislabeled as `Physics` .
- Fixed duplicated `Normals` subcategory for non-mesh objects.
v1.1.2
- Fixed UI drawing errors involving other add-ons. (i.e. Modifier Tools, etc.).NOTE: It is still possible to encounter errors involving UI elements from other addons, especially when repeatedly activating/de-activating multiple addons successively. This is beyond the scope of what this addon can control. Should you ever encounter them, it is recommended that you either execute `System > Reload Scripts` and/or restart Blender.
v1.1.1
- Miscellaneous bug fixes and patches.
v1.1
- Various dropdown menus (i.e. Grease Pencil Modifiers, Effects, Object and Bone Constraints) are now overridden to share the same settings as the Modifier menu, for a more consistent UI experience.
- Added operators to call menus when pressing `Shift + A` while in their corresponding areas in the Properties panel.
- Added a preference to toggle between using type-to-search or accelerator keys when processing user input for menus.